3D MODELLING
Render 04
A low-poly room frame focused on lighting, mood, and readable materials.

Lighting setup

Notes
I modeled this bowl of grapes as part of a short animation film, focusing on light, material, and subtle realism. The glossy surface and soft window light helped me show more reflections and depth - which was asked by the director, while a few fallen grapes add a sense of natural movement. This piece was an exercise in creating a simple, everyday scene that feels cinematic and alive.
- Goal: Modeling + Set Dressing + Materials + Texture Pass
- Key decisions: Lighting + Render setup + Composition + Final framing
- Iteration: To reduce noise, improve focal hierarchy
Overview
Render 04 is a low-poly interior study focused on composition and lighting. The scene uses simple forms, controlled values, and material separation to create clarity at a glance.
Outcome
- Cleaner focal point + better depth
- More controlled highlights and shadows
- Reusable lighting setup for future frames