ABOUT
I Design Clear Interfaces
and Engaging Game Systems.
I’m a UI/UX + Game Designer focused on systems thinking, player/user behavior, and craft. I like turning messy problems into simple experiences — whether that’s a mobile flow for seniors or a puzzle loop in a VR world.
Harsh Boken
UI/UX & Game Designer
Open to roles + selective freelance
Design values
I optimize for clarity (users shouldn’t guess), feedback (every action communicates), and momentum (less friction, more flow). I’m happiest when the work needs both craft and logic: clean UI, good micro-interactions, and systems that keep people engaged.
Other work
SipSecure
Product Design
Films
Direction • Edit • Story
3D Modelling
Model • Light • Compose
Extra Game
Run Wild
Solo Developed Single Player Game
Gameplay clip — Run Wild
Skills matrix
UI / UX
- Prototyping (low → high fidelity), user flows
- Interaction design & micro-interactions
- Usability + accessibility considerations
- UX & clarity of feedback
Game Design
- Core mechanics + gameplay loops
- Level design & pacing
- Player feedback, UI/HUD clarity
- Playtesting, iteration, polish
What I do
- UI/UX design: reducing complexity through clear flows, structure, and interaction decisions
- Game design: building mechanics and progression that shape player behavior
How I work
- Start with the core job-to-be-done (user + business)
- Prototype fast, test early, iterate with intent
- Make decisions measurable: clarity, time-to-task, retention
Tools
Figma, FigJam, ProtoPie, UX writing, Unity, Maya, Adobe Suites, playtesting notes.
Currently
Open to full-time roles and selective freelance.