ABOUT

I Design Clear Interfaces
and Engaging Game Systems.

I’m a UI/UX + Game Designer focused on systems thinking, player/user behavior, and craft. I like turning messy problems into simple experiences — whether that’s a mobile flow for seniors or a puzzle loop in a VR world.

Harsh Boken portrait
Harsh Boken
UI/UX & Game Designer
Open to roles + selective freelance
Design values

I optimize for clarity (users shouldn’t guess), feedback (every action communicates), and momentum (less friction, more flow). I’m happiest when the work needs both craft and logic: clean UI, good micro-interactions, and systems that keep people engaged.

Other work
Skills matrix
UI / UX
  • Prototyping (low → high fidelity), user flows
  • Interaction design & micro-interactions
  • Usability + accessibility considerations
  • UX & clarity of feedback
Game Design
  • Core mechanics + gameplay loops
  • Level design & pacing
  • Player feedback, UI/HUD clarity
  • Playtesting, iteration, polish
What I do
  • UI/UX design: reducing complexity through clear flows, structure, and interaction decisions
  • Game design: building mechanics and progression that shape player behavior
How I work
  • Start with the core job-to-be-done (user + business)
  • Prototype fast, test early, iterate with intent
  • Make decisions measurable: clarity, time-to-task, retention
Tools

Figma, FigJam, ProtoPie, UX writing, Unity, Maya, Adobe Suites, playtesting notes.

Currently

Open to full-time roles and selective freelance.